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Submitted on
June 22, 2012
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3.7 MB


135 (who?)


Creative Commons License
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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
I4-B35 Heavy Energy Pistol by Great-5 I4-B35 Heavy Energy Pistol by Great-5
I4-B35 Heavy Energy Pistol - Nick's Ultimate Armory of Badass

Click the image above to see the rival weapon, the PK5 Custom 12mm Pulse Gun.

Woohoo, this is my first NUAoB submission in over three whole months, so I had to make it extra-awesome. So what is it exactly? It's the I4-B35 heavy energy pistol, an EPW (energy-projectile weapon) used by Kai Ibrajin, one of my main protagonist OCs who I am currently in the process of heavily redesigning. Just like Dash has his trusty PK5 12mm heavy pulse pistol, I figured I should give Kai a comparably-badass weapon, along with his harmonic katana and his cybernetically-augmented fists.

Design Details

The I4-B35 energy gun is a heavy EP-type weapon custom-built by the Holy Xandu Nation to equip their highest warrior, Kai Ibrajin. It uses the same basic technology as the IX4 heat rifles carried by mainline Xandu soldiers, namely the rapid cycling, processing and heating of tungsten oxide ammunition pellets to create and fire superheated bolts of tungsten oxide particles. However, the I4-B35 is a prototype weapon that is semi-automatic, and its shots explode on impact, creating a small but devastating area of effect damage from the release of superheated thermal energy. Against living targets the I4B35 is many times more lethal than its mass-produced, rapid-fire rifle counterpart the IX4. Wounds inflicted by the weapon are severe fourth-degree burns...this level of injury completely burns away all flesh, leaving only bone tissue, and the intense heat convection of the shot flash-vaporizes fluids trapped in organs or arteries, causing small steam explosions or ruptures that cause additional damage to the target. Whereas the shots fired from a pulse weapon such as Dash's PK5 heavy pistol glow blue due to the jacket of partially-ionized plasma around the solid projectile, the shots from the I4-B35 and other thermal projectile weapons emit a blinding, golden-red glow due to the incandescence of the superheated projectile bolt. As a result, when Dash and Kai fight each other, the battlefield becomes ablaze with brilliant red and blue energy shots, red for Kai and blue for Dash, a symbol of conflict in the hearts of the two men.

Other Stuff

Anyways, I'm a little bit at a loss as to exactly how this weapon should work and be different from Dash's pulse gun, as I am faced with two options. I could either make it semi-automatic and fire more powerful, explosive superheated energy projectiles that behave like projectiles fired from Dash's PK5 gun, or I could make it rapid-fire and fire weaker, non-explosive superheated shots like basically a scaled-down IX4. I would love some feedback in the comments section, though I am leaning more towards making it semi-automatic (pistols are just better as semi-auto weapons in my opinion) and firing explosive, superheated energy bullets, since that's what I wrote in the above description.


Do not steal. Art theft is illegal, you know
Background used is Vintage Paper Texture by ~MGB-Stock
This weapon is © 2012 Nick Hägen
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Alrighty. Well, I really like this weapon, but I do have some things that I think should be added.

I, personally, think that a stock should be added, and also maybe some RIS could be added. But, the RIS are needed. The deign itself looks pretty awesome and sci fi'ish. I like the lights on this, not to much and no to less. I really like the trigger guard. ;)

Also, I think the top right corner of the firearm should have some highlights on it. I also like the background used in this picture, it doesn't really take away the focus away from the gun and it also makes it so that you can clearly make the gun out. I also like the fact that you have both sides drawn. So, I can more or less imagine what it would look like.

Awesome firearm, I'll be looking forward to see more firearms from you.
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MRock91 Featured By Owner Oct 19, 2014
Clap Clap Clap 
EpsilonEagle Featured By Owner Oct 9, 2012
Nicely designed weapon, looks elaborate and sci-fi and yet at the same time gritty and realistic, like a gun you'd actually expect to see in the distant future.
Great-5 Featured By Owner Oct 21, 2012  Hobbyist General Artist
Sorry for the late reply, but I'm here now. Anyways, glad you like this gun...I plan on redoing it though, getting rid of the brown plastic handgrip and replacing it with a different-colored grip, and overall giving the whole gun a slightly more streamlined appearance. I have already redone one of my proudest guns...remember the IX4, the energy-projectile assault rifle used by the Xandu, that fires superheated tungsten particle bolts? I revamped the whole design, and you can see it here: [link]

The I4-B35 is the "little brother" of the IX4, even though it is a prototype weapon used only by Kai, so I think I should redesign it to match the same style I used for the IX4, although maybe a tiny bit rougher around the edges since it's a one of a kind, heavily-modified prototype. My influences for the current aesthetic for Xandu weapons is inspired less by Halo, Star Wars, Aliens and Warhammer (the way my other factions' guns are) and more by modern Japanese designs for sci-fi guns, such as the assault rifles from Ghost in the Shell, the "GN" beam weapons from Gundam 00, and the railgun from Metal Gear Solid 4 (which I think was actually the same model used by Fortune in MGS2, but I'm not sure.) Even though Japanese sci-fi artists don't design guns as much as western sci-fi artists do, I generally love their designs.
cobeoe Featured By Owner Sep 30, 2012
can i borrow this for my custom star fox character
Great-5 Featured By Owner Oct 1, 2012  Hobbyist General Artist
Sorry but no, it's for my original universe and nowhere else. Well, how about can use it, but just credit me okay?
cobeoe Featured By Owner Oct 1, 2012
no problem check out my page under faves teh folder is called pieces for my star fox character
Blackgam3r Featured By Owner Sep 13, 2012
The brown part looks like cheap wood. Maybe in 3D that wouldn't be so but I would have made that black or grey just to keep things uniform. That's the only criticism I can think of other than that this is a good design. The holes, lines and lights all go together great.
Great-5 Featured By Owner Sep 13, 2012  Hobbyist General Artist
Well actually, the brown part isn't supposed to be wood at all, but brown plastic with a naugahyde-like texturing on the grip sections. There are no wooden parts of this gun, it's the PK5 that has the heavy hardwood gripstock. But still, I'm glad you brought this up, since I WAS planning on doing a mild redesign of this gun to change the brown plastic sections into gray, black or olive-drab plastic, and maybe get rid of the naugahyde texture. Which one of those three colors do you think would look best on this gun?

And yeah, if I ever learn 3DS Max, guns will probably be the first thing I will want to learn to model well, and I think these two guns would translate pretty nicely into 3D models, seeing as I've already done the left and right ortho views here. I dream of someday doing a Crysis total conversion using custom weapons and player models, primarily as a testing grounds to actually get to make these guns and fire them off in a real game environment. But that's a long ways off.
Blackgam3r Featured By Owner Sep 13, 2012
I'd go black. Black soft touch rubber or something.

The Cry Engine 3 sandbox is free you can download it and make your own meshes to bring in. You can learn 90 percent of the 3D stuff on youtube and Blender just about as good of a program as 3DS Max. (I still prefer Max and Maya though)
Great-5 Featured By Owner Sep 15, 2012  Hobbyist General Artist
I like that idea. I was going to go for more dark gray with a slight brownish tint to it (just to stay true to the original at least somewhat) but black sounds good too.

It's free? Cool! I didn't know that, but sadly I know very little about the development of high end games, and I don't expect myself to be able to start making presentable games for another 3-5 years. But I DO have 3DS Max 2011, just I've been far too lazy to follow any tutorials for modeling, texturing, rendering and all that stuff.
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